Manga: Drawing meshes
Creating meshes in manga…? What's that about? This is a more or less elaborate technique that allows you to add texture and density to your settings.
What you need to know
A mesh is a set of superimposed rectangles inside of which you draw a grid.
Too many superimpositions create areas that are too dark. Conversely, you shouldn't leave white areas. Here's the solution for getting the right results: Practice!
1. Two, three or four line mesh
Start off with the help of a ruler. Over time you'll be able to draw the lines freehand.
Step 1: overlay your rectangles
- Draw your first rectangle with a pencil blue.
- Starting from that rectangle, add others, overlaying in all directions until you've filled in the whole area.
Note! Make sure all the rectangles have the same dimensions.
Step 2: add the mesh to each rectangle
The key to success: keep the same space between lines for a consistent rendering.
- Two line mesh: draw vertical very perpendicular horizontal lines.
- Three line mesh: vertical lines + horizontal lines + diagonal lines.
- Four line mesh: vertical lines + horizontal lines + diagonal lines. + reverse diagonal lines.
2. Shaded mesh
There are two solutions for creating shaded meshes:
- using several kinds of mesh, from darkest, with 4 lines, to lightest, with 2 lines;
- varying the density of the rectangles and lines in the rectangles: the more rectangles and lines there are, the darker the rendering. And conversely!
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